Files
agents/plugins/ui-design/skills/interaction-design/SKILL.md
Seth Hobson 1e54d186fe feat(ui-design): add comprehensive UI/UX design plugin v1.0.0
New plugin covering mobile (iOS, Android, React Native) and web
applications with modern design patterns, accessibility, and design systems.

Components:
- 9 skills: design-system-patterns, accessibility-compliance, responsive-design,
  mobile-ios-design, mobile-android-design, react-native-design,
  web-component-design, interaction-design, visual-design-foundations
- 4 commands: design-review, create-component, accessibility-audit, design-system-setup
- 3 agents: ui-designer, accessibility-expert, design-system-architect

Marketplace updated:
- Version bumped to 1.3.4
- 102 agents (+3), 116 skills (+9)
2026-01-19 16:22:13 -05:00

298 lines
7.5 KiB
Markdown

---
name: interaction-design
description: Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
---
# Interaction Design
Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.
## When to Use This Skill
- Adding microinteractions to enhance user feedback
- Implementing smooth page and component transitions
- Designing loading states and skeleton screens
- Creating gesture-based interactions
- Building notification and toast systems
- Implementing drag-and-drop interfaces
- Adding scroll-triggered animations
- Designing hover and focus states
## Core Principles
### 1. Purposeful Motion
Motion should communicate, not decorate:
- **Feedback**: Confirm user actions occurred
- **Orientation**: Show where elements come from/go to
- **Focus**: Direct attention to important changes
- **Continuity**: Maintain context during transitions
### 2. Timing Guidelines
| Duration | Use Case |
|----------|----------|
| 100-150ms | Micro-feedback (hovers, clicks) |
| 200-300ms | Small transitions (toggles, dropdowns) |
| 300-500ms | Medium transitions (modals, page changes) |
| 500ms+ | Complex choreographed animations |
### 3. Easing Functions
```css
/* Common easings */
--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */
```
## Quick Start: Button Microinteraction
```tsx
import { motion } from 'framer-motion';
export function InteractiveButton({ children, onClick }) {
return (
<motion.button
onClick={onClick}
whileHover={{ scale: 1.02 }}
whileTap={{ scale: 0.98 }}
transition={{ type: 'spring', stiffness: 400, damping: 17 }}
className="px-4 py-2 bg-blue-600 text-white rounded-lg"
>
{children}
</motion.button>
);
}
```
## Interaction Patterns
### 1. Loading States
**Skeleton Screens**: Preserve layout while loading
```tsx
function CardSkeleton() {
return (
<div className="animate-pulse">
<div className="h-48 bg-gray-200 rounded-lg" />
<div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
<div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
</div>
);
}
```
**Progress Indicators**: Show determinate progress
```tsx
function ProgressBar({ progress }: { progress: number }) {
return (
<div className="h-2 bg-gray-200 rounded-full overflow-hidden">
<motion.div
className="h-full bg-blue-600"
initial={{ width: 0 }}
animate={{ width: `${progress}%` }}
transition={{ ease: 'easeOut' }}
/>
</div>
);
}
```
### 2. State Transitions
**Toggle with smooth transition**:
```tsx
function Toggle({ checked, onChange }) {
return (
<button
role="switch"
aria-checked={checked}
onClick={() => onChange(!checked)}
className={`
relative w-12 h-6 rounded-full transition-colors duration-200
${checked ? 'bg-blue-600' : 'bg-gray-300'}
`}
>
<motion.span
className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
animate={{ x: checked ? 24 : 0 }}
transition={{ type: 'spring', stiffness: 500, damping: 30 }}
/>
</button>
);
}
```
### 3. Page Transitions
**Framer Motion layout animations**:
```tsx
import { AnimatePresence, motion } from 'framer-motion';
function PageTransition({ children, key }) {
return (
<AnimatePresence mode="wait">
<motion.div
key={key}
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
exit={{ opacity: 0, y: -20 }}
transition={{ duration: 0.3 }}
>
{children}
</motion.div>
</AnimatePresence>
);
}
```
### 4. Feedback Patterns
**Ripple effect on click**:
```tsx
function RippleButton({ children, onClick }) {
const [ripples, setRipples] = useState([]);
const handleClick = (e) => {
const rect = e.currentTarget.getBoundingClientRect();
const ripple = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
id: Date.now(),
};
setRipples(prev => [...prev, ripple]);
setTimeout(() => {
setRipples(prev => prev.filter(r => r.id !== ripple.id));
}, 600);
onClick?.(e);
};
return (
<button onClick={handleClick} className="relative overflow-hidden">
{children}
{ripples.map(ripple => (
<span
key={ripple.id}
className="absolute bg-white/30 rounded-full animate-ripple"
style={{ left: ripple.x, top: ripple.y }}
/>
))}
</button>
);
}
```
### 5. Gesture Interactions
**Swipe to dismiss**:
```tsx
function SwipeCard({ children, onDismiss }) {
return (
<motion.div
drag="x"
dragConstraints={{ left: 0, right: 0 }}
onDragEnd={(_, info) => {
if (Math.abs(info.offset.x) > 100) {
onDismiss();
}
}}
className="cursor-grab active:cursor-grabbing"
>
{children}
</motion.div>
);
}
```
## CSS Animation Patterns
### Keyframe Animations
```css
@keyframes fadeIn {
from { opacity: 0; transform: translateY(10px); }
to { opacity: 1; transform: translateY(0); }
}
@keyframes pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.5; }
}
@keyframes spin {
to { transform: rotate(360deg); }
}
.animate-fadeIn { animation: fadeIn 0.3s ease-out; }
.animate-pulse { animation: pulse 2s ease-in-out infinite; }
.animate-spin { animation: spin 1s linear infinite; }
```
### CSS Transitions
```css
.card {
transition: transform 0.2s ease-out, box-shadow 0.2s ease-out;
}
.card:hover {
transform: translateY(-4px);
box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1);
}
```
## Accessibility Considerations
```css
/* Respect user motion preferences */
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
```tsx
function AnimatedComponent() {
const prefersReducedMotion = window.matchMedia(
'(prefers-reduced-motion: reduce)'
).matches;
return (
<motion.div
animate={{ opacity: 1 }}
transition={{ duration: prefersReducedMotion ? 0 : 0.3 }}
/>
);
}
```
## Best Practices
1. **Performance First**: Use `transform` and `opacity` for smooth 60fps
2. **Reduce Motion Support**: Always respect `prefers-reduced-motion`
3. **Consistent Timing**: Use a timing scale across the app
4. **Natural Physics**: Prefer spring animations over linear
5. **Interruptible**: Allow users to cancel long animations
6. **Progressive Enhancement**: Work without JS animations
7. **Test on Devices**: Performance varies significantly
## Common Issues
- **Janky Animations**: Avoid animating `width`, `height`, `top`, `left`
- **Over-animation**: Too much motion causes fatigue
- **Blocking Interactions**: Never prevent user input during animations
- **Memory Leaks**: Clean up animation listeners on unmount
- **Flash of Content**: Use `will-change` sparingly for optimization
## Resources
- [Framer Motion Documentation](https://www.framer.com/motion/)
- [CSS Animation Guide](https://web.dev/animations-guide/)
- [Material Design Motion](https://m3.material.io/styles/motion/overview)
- [GSAP Animation Library](https://greensock.com/gsap/)