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321 lines
7.4 KiB
Markdown
321 lines
7.4 KiB
Markdown
---
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name: interaction-design
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description: Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
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---
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# Interaction Design
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Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users.
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## When to Use This Skill
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- Adding microinteractions to enhance user feedback
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- Implementing smooth page and component transitions
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- Designing loading states and skeleton screens
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- Creating gesture-based interactions
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- Building notification and toast systems
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- Implementing drag-and-drop interfaces
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- Adding scroll-triggered animations
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- Designing hover and focus states
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## Core Principles
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### 1. Purposeful Motion
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Motion should communicate, not decorate:
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- **Feedback**: Confirm user actions occurred
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- **Orientation**: Show where elements come from/go to
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- **Focus**: Direct attention to important changes
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- **Continuity**: Maintain context during transitions
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### 2. Timing Guidelines
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| Duration | Use Case |
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| --------- | ----------------------------------------- |
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| 100-150ms | Micro-feedback (hovers, clicks) |
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| 200-300ms | Small transitions (toggles, dropdowns) |
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| 300-500ms | Medium transitions (modals, page changes) |
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| 500ms+ | Complex choreographed animations |
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### 3. Easing Functions
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```css
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/* Common easings */
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--ease-out: cubic-bezier(0.16, 1, 0.3, 1); /* Decelerate - entering */
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--ease-in: cubic-bezier(0.55, 0, 1, 0.45); /* Accelerate - exiting */
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--ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* Both - moving between */
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--spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot - playful */
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```
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## Quick Start: Button Microinteraction
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```tsx
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import { motion } from "framer-motion";
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export function InteractiveButton({ children, onClick }) {
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return (
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<motion.button
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onClick={onClick}
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whileHover={{ scale: 1.02 }}
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whileTap={{ scale: 0.98 }}
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transition={{ type: "spring", stiffness: 400, damping: 17 }}
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className="px-4 py-2 bg-blue-600 text-white rounded-lg"
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>
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{children}
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</motion.button>
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);
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}
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```
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## Interaction Patterns
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### 1. Loading States
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**Skeleton Screens**: Preserve layout while loading
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```tsx
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function CardSkeleton() {
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return (
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<div className="animate-pulse">
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<div className="h-48 bg-gray-200 rounded-lg" />
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<div className="mt-4 h-4 bg-gray-200 rounded w-3/4" />
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<div className="mt-2 h-4 bg-gray-200 rounded w-1/2" />
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</div>
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);
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}
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```
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**Progress Indicators**: Show determinate progress
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```tsx
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function ProgressBar({ progress }: { progress: number }) {
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return (
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<div className="h-2 bg-gray-200 rounded-full overflow-hidden">
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<motion.div
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className="h-full bg-blue-600"
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initial={{ width: 0 }}
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animate={{ width: `${progress}%` }}
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transition={{ ease: "easeOut" }}
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/>
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</div>
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);
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}
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```
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### 2. State Transitions
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**Toggle with smooth transition**:
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```tsx
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function Toggle({ checked, onChange }) {
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return (
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<button
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role="switch"
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aria-checked={checked}
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onClick={() => onChange(!checked)}
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className={`
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relative w-12 h-6 rounded-full transition-colors duration-200
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${checked ? "bg-blue-600" : "bg-gray-300"}
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`}
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>
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<motion.span
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className="absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow"
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animate={{ x: checked ? 24 : 0 }}
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transition={{ type: "spring", stiffness: 500, damping: 30 }}
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/>
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</button>
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);
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}
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```
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### 3. Page Transitions
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**Framer Motion layout animations**:
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```tsx
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import { AnimatePresence, motion } from "framer-motion";
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function PageTransition({ children, key }) {
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return (
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<AnimatePresence mode="wait">
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<motion.div
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key={key}
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initial={{ opacity: 0, y: 20 }}
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animate={{ opacity: 1, y: 0 }}
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exit={{ opacity: 0, y: -20 }}
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transition={{ duration: 0.3 }}
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>
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{children}
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</motion.div>
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</AnimatePresence>
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);
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}
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```
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### 4. Feedback Patterns
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**Ripple effect on click**:
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```tsx
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function RippleButton({ children, onClick }) {
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const [ripples, setRipples] = useState([]);
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const handleClick = (e) => {
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const rect = e.currentTarget.getBoundingClientRect();
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const ripple = {
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x: e.clientX - rect.left,
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y: e.clientY - rect.top,
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id: Date.now(),
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};
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setRipples((prev) => [...prev, ripple]);
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setTimeout(() => {
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setRipples((prev) => prev.filter((r) => r.id !== ripple.id));
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}, 600);
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onClick?.(e);
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};
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return (
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<button onClick={handleClick} className="relative overflow-hidden">
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{children}
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{ripples.map((ripple) => (
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<span
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key={ripple.id}
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className="absolute bg-white/30 rounded-full animate-ripple"
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style={{ left: ripple.x, top: ripple.y }}
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/>
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))}
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</button>
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);
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}
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```
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### 5. Gesture Interactions
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**Swipe to dismiss**:
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```tsx
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function SwipeCard({ children, onDismiss }) {
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return (
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<motion.div
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drag="x"
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dragConstraints={{ left: 0, right: 0 }}
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onDragEnd={(_, info) => {
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if (Math.abs(info.offset.x) > 100) {
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onDismiss();
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}
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}}
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className="cursor-grab active:cursor-grabbing"
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>
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{children}
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</motion.div>
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);
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}
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```
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## CSS Animation Patterns
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### Keyframe Animations
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```css
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@keyframes fadeIn {
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from {
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opacity: 0;
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transform: translateY(10px);
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}
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to {
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opacity: 1;
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transform: translateY(0);
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}
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}
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@keyframes pulse {
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0%,
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100% {
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opacity: 1;
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}
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50% {
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opacity: 0.5;
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}
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}
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@keyframes spin {
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to {
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transform: rotate(360deg);
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}
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}
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.animate-fadeIn {
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animation: fadeIn 0.3s ease-out;
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}
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.animate-pulse {
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animation: pulse 2s ease-in-out infinite;
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}
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.animate-spin {
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animation: spin 1s linear infinite;
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}
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```
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### CSS Transitions
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```css
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.card {
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transition:
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transform 0.2s ease-out,
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box-shadow 0.2s ease-out;
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}
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.card:hover {
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transform: translateY(-4px);
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box-shadow: 0 12px 24px rgba(0, 0, 0, 0.1);
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}
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```
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## Accessibility Considerations
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```css
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/* Respect user motion preferences */
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@media (prefers-reduced-motion: reduce) {
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*,
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*::before,
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*::after {
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animation-duration: 0.01ms !important;
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animation-iteration-count: 1 !important;
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transition-duration: 0.01ms !important;
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}
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}
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```
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```tsx
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function AnimatedComponent() {
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const prefersReducedMotion = window.matchMedia(
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"(prefers-reduced-motion: reduce)",
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).matches;
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return (
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<motion.div
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animate={{ opacity: 1 }}
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transition={{ duration: prefersReducedMotion ? 0 : 0.3 }}
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/>
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);
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}
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```
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## Best Practices
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1. **Performance First**: Use `transform` and `opacity` for smooth 60fps
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2. **Reduce Motion Support**: Always respect `prefers-reduced-motion`
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3. **Consistent Timing**: Use a timing scale across the app
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4. **Natural Physics**: Prefer spring animations over linear
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5. **Interruptible**: Allow users to cancel long animations
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6. **Progressive Enhancement**: Work without JS animations
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7. **Test on Devices**: Performance varies significantly
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## Common Issues
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- **Janky Animations**: Avoid animating `width`, `height`, `top`, `left`
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- **Over-animation**: Too much motion causes fatigue
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- **Blocking Interactions**: Never prevent user input during animations
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- **Memory Leaks**: Clean up animation listeners on unmount
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- **Flash of Content**: Use `will-change` sparingly for optimization
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